Play2Live (P2L), an eSports streaming platform based on BitShares 2.0 blockchain; has achieved a total of 7 million US dollars during a private sale, which is still in progress. The company continues to expand with the launch of 24/7 live broadcasts in six languages; including English, Korean, Japanese, Spanish, Russian and Chinese. Public sale for LUC token begins January.
“We have decided to launch the tournament broadcast on the existing version of the platform. While the main technology update is underway; we thought that gamers and P2L project supporters would marvel at the opportunity to watch the recorded streams of the widely enjoyed event like Dota2 The International. We are determined to increase the functionality of the platform. The next update is scheduled at the beginning of the symbolic sales event on February 12. In the near future, we expect to stream the user over our MVP and introduce several additional features”; commented Alexey Burdyko, CEO and founder of Play2Live.
Unique platform Play2Live
While the blockchain industry is crowded with gaming projects; Play2Live claims to be different by creating a unique platform economy based on the revenue-sharing model. The project team is positive about offering streamers and viewers an opportunity to better interact and monetize their content. Overall, streamers will be able to monetize their content in 11 ways versus 4-5 ways available to them on existing broadcast platforms. They can make money from a first stream regardless of the size of the fan base and make money instantly. The platform offers excellent brand mechanisms to increase your follower account; through mechanisms such as a system of interactive tasks during a sequence; betting service, improved communication in chat and other interesting activities.
While viewers can monetize their content in 5 ways – compared to zero in the rest of the eSports video streaming industry. They can earn revenue through observing ads (by default, the platform is ad-free); performing tasks set by streamers, voting for content and sharing their internet bandwidth through fellow CDNs. Viewers can make bets with bookmakers without leaving the P2L site; and can purchase games using LUC tokens received through various activities within the platform. Ultimately, P2L has 15 revenue streams, which is three times more compared to the streaming industry leaders.
At the next stop, Alexey Burdyko will visit Korea, where the eSports culture was born; and give a speech about vision and perspectives of the project. During the meeting with investors and the eSports community; Alexey will talk in detail about the platform, and essentially how P2L will address the traps of the streaming industry. The meeting will take place on January 26th in Seoul, Republic of Korea. For more details, visit the event page.
Founded in 2017, Play2Live aims to combine blockchain technology and streaming services. Its mission is to create an ecosystem where each participant, including the spectator; the streamer and the organizer of the eSports tournament is a part of a seamless system; that favors interaction between viewers and the diversity of monetization schemes. Essentially, everyone can be a part of interaction between equals and everyone – even the viewer – is able to earn money.
Play2Live uses a token called Level Up Coin (LUC) that acts as the exclusive internal currency within the system. It can easily be converted to other crypto currencies or command money via gateway/API.
Public pre-sale for LUC token begins January 25, through February 5. The token sales event begins on February 12 and ends on March 5. For more information visit the site or follow us on various media sources geared toward cryptocurrencies.